Hi Tore, Don, Maciek. I am new member to this forum and hope if you don't mind for me asking a lot of silly question about the operations of VII.
A little introduction about me. My name is Karel and i am in the same situation like Mark, i am also developing a submarine game. Only i am not trying to recreate physics and 1:1 since my experience will be a bit different. It is a game that is played trough virtual reality headset (Oculus Rift and HTC Vive) and will have a multiplayer element. What i am trying to achieve is to recreate the feeling of being inside the submarine. For the past 2.5 years me and my team have been recreating the Interior of VII u-boat. Since the game is built ground up for virtual reality, we had to turn a lot of attention to all these small details. Of course we cannot recreate 100% of the interior details with the top visual quality because no computer would be able to play them. (VR game needs to run 90 frames per second)
As for the gameplay. Since the game can be played alone, or with a friend we wont put player trough heavy process of an actual submarine control. Its too complicated and would need more people. Since players are in virtual reality and have hand controllers they have to physically turn all those Valves and vents. So instead we are going for the easier and fun route where 1 player can manage the control of the U-boat if he needs to. But.. this opposes another problem, since we want the u-boat interior to feel authentic we still want to model at least 60-80% of all the control elements and. Easy fix for them would just to have these as props, an eye candy that cannot be interacted with. Again problem is that in virtual reality if you already have some interaction build for certain valves, then user automatically will assume that everything is intractable. So we decided that every valve has to have some sort of meaning, so when player turns a valve that regulates oxygen levels in different compartments then he/she is able to do so. We can easily add some sound feedback, like a hissing sound that travels trough the oxygen pipes. This will give no affect to gameplay itself but still adds agency to the player making him/her feel that every action has a meaning (even if this meaning has no gameplay value)
Other aspect would be purely educational. They could walk around the boat and learn the meaning of every operation that was done inside the u-boat. What i would like to avoid is making a gross errors like confusing flood valves with oil valves and etc.
https://www.youtube.com/watch?v=hYMoLe5ZSaQ - here is the video of the game. It is still a very much a work in progress. Also do not mind, no operation there is historically correct. I needed a prototype asap and many of these things were made up for speed purposes. Now that our u-boat is in the finishing stages it is time to start researching about the controls.
So this is the reason why i joined this forum. I found you brilliant people and was hoping to ask many many questions about what some or other instrument inside the u-boat does. Then i could use this information to create a "semi-realistic" virtual tour of the u-boat that has all the objects intractable.
I am aware about the book that Don is making and it would save me months of research work but sadly it is not available yet.
So i am hoping that you gentlemen do not mind if i stick around and ask many questions.
----Questions
My first question about all those lost image materials that come before page 200. Are all these lost, i cannot see them? When i download the attachment they seem to be broken. Seems that the site was offline and after coming back all this information is lost?
My second question is about attacking other boats. As i understand that neutral buoyancy was almost impossible to achieve. Does that mean all attacks trough the periscope must be done when boat is moving because then hydroplane operators can fine tune the depth?
Third question is about the ballast. When i am filling all MBT1,2* MBT2, MTB3, 2* MTB4 and MBT5 100% and not touching the negative buoyancy tank. How deep does the boat go until it starts to approach its neutral buoyancy?
Thank you. And i apologize for the wall of text